Overview
GENRE: Satirical Comedy
PREMISE: In the year 2030 Global Warming has destroyed large parts of the earth and the world is coming to an end. Everything has changed and this has extreme consequences for both humans and animals.
CONFLICT: The conflict in this storyworld is dual. It includes an inner disconnect between what the characters ARE doing and what they SHOULD be doing. The inner conflict is amplified by the outer conflict of the world racing towards its end because people aren’t rising to the occasion and changing their ways. Instead of recognising their behaviour as the heart of the problem they adjust to the symptoms and seek comforting pleasures where they can find them. For example; our main character Gus the Polar Bear for whom Global Warming is an imminent threat with very apparent consequences - because he turns a blind eye to how he could be part of the solution
he instead ends up adding to the problem. He is suffering from the climate changes to an extend where he is no longer able to live according to his nature. This has flung him into deep depression, which in turn has made him a raving drunk. When drinking he can keep his hopelessness at bay and regain some of his predatorial grit. Alcohol fuelled and disregarding the impossible odds he wants to stop Global Warming. Constantly drunk he is of course ill equipped to do so and this defines his personal conflict. Gus should stop drinking and realize that only when sober can he actually help to make a better future for himself and the other animals at the North Pole.
THEME: The main theme in Meltdown is: shying away from the truth. This theme resonates well with the conflict between doing what you want instead of what you should because the truth can be painful and so it is easier to just ignore the harshness of reality. We have emphasised the theme in the outlined the TV series, whereas the Meltdown game shows less evidence of the theme.
PREMISE: In the year 2030 Global Warming has destroyed large parts of the earth and the world is coming to an end. Everything has changed and this has extreme consequences for both humans and animals.
CONFLICT: The conflict in this storyworld is dual. It includes an inner disconnect between what the characters ARE doing and what they SHOULD be doing. The inner conflict is amplified by the outer conflict of the world racing towards its end because people aren’t rising to the occasion and changing their ways. Instead of recognising their behaviour as the heart of the problem they adjust to the symptoms and seek comforting pleasures where they can find them. For example; our main character Gus the Polar Bear for whom Global Warming is an imminent threat with very apparent consequences - because he turns a blind eye to how he could be part of the solution
he instead ends up adding to the problem. He is suffering from the climate changes to an extend where he is no longer able to live according to his nature. This has flung him into deep depression, which in turn has made him a raving drunk. When drinking he can keep his hopelessness at bay and regain some of his predatorial grit. Alcohol fuelled and disregarding the impossible odds he wants to stop Global Warming. Constantly drunk he is of course ill equipped to do so and this defines his personal conflict. Gus should stop drinking and realize that only when sober can he actually help to make a better future for himself and the other animals at the North Pole.
THEME: The main theme in Meltdown is: shying away from the truth. This theme resonates well with the conflict between doing what you want instead of what you should because the truth can be painful and so it is easier to just ignore the harshness of reality. We have emphasised the theme in the outlined the TV series, whereas the Meltdown game shows less evidence of the theme.